Friday, 19 June 2015

The Wagons Roll On Into The 21st Century...



When making a selection in ED 609 for a presentation on educational games, there was never a doubt that The Oregon Trail was the perfect choice. The game, first developed by MECC (Minnesota Educational Computing Consortium) in 1971, has been used in classrooms since it was initially released to schools in 1974 (Cohen, 2015). While MECC went defunct in 1999, the game still survives today, and continues to engage and captivate learners on various platforms forty-one years on. It was a wonderful experience revisiting a technological “pioneer” I first played as an elementary school child in the mid 80s to practice developing my skills with today’s useful computer tools and applications.

The screen that exited students as the program loaded.
In looking at the game in terms of educational value and use in class, our group first created a rubric of important criteria to evaluate. While we had little difficulty agreeing on what criteria we wanted to use in our assessment, the actual creation of the tool required some thought. Ultimately, we agreed upon using Google Sheets to create the rubric. Due to its ease in access for all our (remote location) contributions and cell layout, the application proved a very convenient tool for the job. Over the 4 days we developed the tool, the group could add in and polish as we came up with ideas or realized we had left something out. In the end, we were quite pleased with our final product and the way in which we could effortlessly “jigsaw” it together. The learning curve for the application was not too difficult for the group and proved to be my biggest challenge in measuring up the game from an educational standpoint.

In addition to Google Sheets, our group also used Google Drive as a meeting place and a collective record of our ideas and information. I feel that Drive proved to be the most useful resource available for a number of reasons. First, it was a great remote storage place for all we wanted to include in the presentation. As we could not all meet face to face over the days we worked on the project, we could work at our own pace and simply drop anything of interest (images, URLs, notes, etc.) into the application. It was very convenient and increased our productivity and preparedness when we were together. When it came to the actual construction of the presentation, we had everything we needed in our “box” we simply needed to access it. Second, the application was nothing new to any of our group members, required no time to learn or understand, and we all felt very tech savvy being able to decrease the difficulty of the assignment by putting technology to use for us. Finally, we were able to effortlessly share a class instruction page and link to The Oregon Trail online through drive in the presentation, saving time and guiding our learners directly to the centerpiece of the presentation.

As you can see, using the Google suite was so easy that we had a lot of fun and enjoyed making the presentation.
 
The Google suite of applications was not the only modern technology we used to construct our presentation. After examining a few presentation programs suggested in class, our group chose to research a few of the suggestions. I was very excited when I came across a review that quoted Motti Nisani one of three founders of emaze, “A good presentation is like a good story” (Farner, 2013). Upon looking into the software, we were not disappointed. The interface and construction mode was straight forward and offered many options to make your presentation more of a visual narrative. The presentation software also allowed us to work collaboratively and provided an amazing array of visually engaging templates for the arrangement of our information. We were very pleased with the look, feel, and final product. We chose the template that took viewers on a journey down the road, much like the actual journey in our featured game, It’s great to see that since our usage of this PowerPoint alternative many other members of the cohort are using it, and using it well. I am very satisfied with the way our emaze presentation turned out. It was a great way to bring a great educational game to the attention educators who can utilize it regardless of content area.

 

Revisiting The Oregon Trail as an adult and teacher of Language Arts is very special for me. It is a connection to my days as a student and offers a multitude of ideas for incorporation into my classroom. One of my favorite ideas is using the game for a dual purpose. I would like to incorporate it into my American Literature when the class reaches the transition from Romanticism to Realism. The game is very immersive and will help students identify with the ordeal that those brave pioneers undertook. I feel the game will help them put themselves into the shoes of another group of people who embodied the American Dream. I feel there is a wonderful opportunity for a creative writing pioneer journal activity. The game will also serve for a team building activity and exercise in critical thinking. It’s heartwarming to know that after our examination and review of the game, The Oregon Trail has proven to still be a great addition to any classroom setting and education some 40 years after its release.          

                                                                                                                               Don't just take my word for it...
Round up your family, get in your wagon, hit the link, and head out!




Cohen, D. (2015, February 1). The Oregon Trail - Edutainment's First Video Game Hit - Apple II - About Classic Video Games. Retrieved June 14,         2015,fromhttp://classicgames.about.com/od/computergames/fr/OregonTrail.htm

Farner, S. (2013, May 21). Emaze: The cure for the common presentation? - BestTechie.RetrievedJune14,2015,fromhttp://www.besttechie.com/2013/05/21/emaze-the-cure-for-the-common-presentation/

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